WebSteve Jackson Games Forums > Roleplaying > GURPS: How important is Shock for the GURPS combat system? WebAug 19, 2015 · In PowerFrame, Stun is a separate track from Health.Also, you lose Health but gain Stun. Being tougher and having better armour proportionally reduces the amount of either type of damage you tend to take. While Health acts pretty much like traditional Hit Points (most characters have 6 points), Stun acts as a penalty on most rolls (apart from …
Injuries, Firearms, Shock and Major Wounds - Steve …
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GURPS High Pain Threshold and Stun questions
WebJan 9, 2014 · Faint bordering on shock, lasting for 4d minutes. Also, lose 1d FP. 21 : Panic. You run around screaming, sit down and cry, or do something else equally pointless for 1d minutes. At the end of that time, roll vs. unmodified Will once per minute to snap out of it. 22 : Acquire a -10-point Delusion (p. 130). 23 WebThe purpose of shock in the GURPS combat system is to get people to spend 10 points on high pain threshold. It is otherwise annoying bookkeeping of questionable realism (people do react to injury, but not in a way that's as reliable as … WebFinally, GURPS Ultra-Tech, Fourth Edition (2007) and GURPS Vehicle Design (2007) were developed concurrently with GURPS High-Tech, and the authors exchanged ideas liberally. The current volume is a new work, not a revision of any of the above – they served primarily as sources of concepts, references, and terminology, not text. toyota dealers richmond tx